Octo Jelly Gummy Physics

Vib3Coded's Opus 5.5 video, with the exact prompt they used. Free to copy.

Gummy octopus physics comparison. @vib3coded made this with Claude Opus 5.5 and shared the prompt; it is quoted below word for word. The video runs 18s and had 143.9K views on X. Copy the prompt or download it as a SKILL.md, then swap in your own product, brand or topic.

The prompt

Create “Octo Jelly” - a beautiful, interactive 3D gummy octopus that users can grab, stretch, and squish directly in their browser. Deliver a complete single-file HTML experience using genuine WebGPU.
ART DIRECTION
Make the octopus look like a premium translucent gummy candy: a rounded head, eight curled tentacles, small suction cups, and a cute, understated face.
Use a warm off-white background, soft studio lighting, and a subtle ground shadow. Keep the scene elegant and uncluttered, with the octopus large and centered.
GEOMETRY AND MATERIAL

* Generate all geometry procedurally. No external models or image files.
* Connect all eight tentacles smoothly to the body, without visible gaps or floating parts.
* Add rounded suction cups that stay attached as the tentacles deform.
* Use glossy, translucent jelly with thickness-dependent color absorption, refraction, soft internal light scattering, and delicate rim highlights.
* Thick areas should have richer color; thin tentacle tips should transmit more light.
* Avoid opaque plastic, blown-out highlights, and visible mesh seams.

SOFT-BODY PHYSICS
Use a stable mass-spring or position-based dynamics system with elastic constraints and approximate volume preservation.

* The head should feel soft but substantial.
* Tentacles should be more flexible than the head, especially near their tips.
* Allow users to grab the head or any tentacle at the clicked location.
* Pulling should deform the nearby geometry first, then elastically pull the rest of the body.
* On release, the octopus should wobble and gradually settle into its original shape.
* Tentacles should react independently, with slightly delayed motion.
* Include gravity, floor collisions, friction, and damping.
* Prevent tentacles from passing through the floor.
* Clamp extreme stretching and use fixed simulation steps so strong pulls do not break the model.
* Do not fake softness by scaling or rotating the entire octopus.

INTERACTION

* Left-click or touch the octopus to grab and stretch it.
* Right-drag or drag empty space to gently orbit the camera.
* Support a limited zoom range.
* Keep camera gestures separate from object dragging.
* Add “Give it a nudge,” “Reset,” “Pause,” and “Reset view” buttons.
* Include Firmness and Internal damping sliders.
* Add “¼ speed” and “Show mesh” toggles.
* Provide three color presets: Coral, Lagoon, and Grape. Change the material colors without resetting the simulation.

INTERFACE
Use a minimal editorial layout:

* Top left: small “MATERIAL STUDIES” label.
* Large italic serif heading: “Octo Jelly.”
* Caption: “Eight arms. A little wobble. A very soft creature.”
* Top right: a WebGPU status indicator.
* Right side: a compact “THE SPECIMEN” control panel.
* Bottom left: “Grab a tentacle. Pull gently. Let go.”

Use clean sans-serif text for controls, thin borders, and generous whitespace. Avoid heavy panels or decorative UI effects.
PERFORMANCE AND QUALITY

* Use real WebGPU rendering, not a 2D canvas imitation or prerecorded animation.
* Reuse geometry and buffers; do not rebuild meshes during dragging.
* Keep suction cups, eyes, and other details attached to the deforming body.
* Handle transparency without flickering, disappearing surfaces, or harsh black edges.
* Support desktop and mobile layouts.
* Show a clear fallback message if WebGPU is unavailable.
* Test repeated grabs, strong pulls, releases, floor collisions, palette changes, pause, and reset.

The result should feel like a little living gummy toy - glossy, squishy, expressive, and satisfying to stretch. Deliver the full working HTML, not a mockup or a code fragment.

Prompt by Vib3Coded (@vib3coded), quoted word for word from their reply on X. Model as stated by the creator; your result will differ.

What’s inside

  1. Copy the prompt below, or download it as a SKILL.md
  2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video
  3. Swap in your own product, brand or topic where the prompt names theirs
  4. Let it render, then ask for changes in plain words

What you’ll bring

  • Claude Opus 5.5 (Claude Code or another agent that can write and run code)
  • Tools the creator mentioned: ChatGPT-6 Astra, WebGPU
  • Your own topic, product or brand to swap in

What you’ll get

  • A video in the same style as the one above, made by Claude
  • The code or project files Claude wrote to render it

Perfect for

  • Founders making a launch or product video
  • Creators who want a proven starting prompt
  • Anyone testing what Opus 5.5 can make

Also found as

opus 5.5 prompt · claude video prompt · opus 5.5 video · gummy octopus physics comparison

Questions

What is Octo Jelly Gummy Physics?

Gummy octopus physics comparison. Vib3Coded (@vib3coded) made it with Claude Opus 5.5 and shared the prompt, which this page quotes word for word.

Who made it, and where was the prompt shared?

Vib3Coded (@vib3coded) made it and shared the prompt on X: https://x.com/vib3coded/status/2104466341298110840. You can find more from them at https://x.com/vib3coded.

How do I use the prompt?

1. Copy the prompt below, or download it as a SKILL.md. 2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video. 3. Swap in your own product, brand or topic where the prompt names theirs. 4. Let it render, then ask for changes in plain words.

Is it free?

Yes. Copying the prompt and downloading the SKILL.md costs nothing on Omo. You run it with your own access to Claude Opus 5.5.

The video and the prompt belong to Vib3Coded. Omo lists them free, with credit and a link to the original post. Creators can ask us to remove a listing at omo.space/support.