Prehistoric Volcano Island 3D
Vib3Coded's Opus 5.5 video, with the exact prompt they used. Free to copy.
Volcanic island 3D scene version comparison. @vib3coded made this with Claude Opus 5.5 and shared the prompt; it is quoted below word for word. The video runs 20s and had 102.6K views on X. Copy the prompt or download it as a SKILL.md, then swap in your own product, brand or topic.
The prompt
Create a beautiful, highly detailed, fully interactive 3D prehistoric island using Three.js and WebGL. Deliver everything in a single standalone HTML file that opens directly in Chrome. Embed assets wherever possible. VISUAL DIRECTION Build a large, rounded island surrounded by an ocean with a transparent underwater cross-section. The result should feel like a premium miniature world: lush vegetation, expressive dinosaurs, rich materials, atmospheric lighting, and polished animation. Use a cohesive, stylized art direction rather than basic geometric shapes. ISLAND Create varied terrain with beaches, rocky cliffs, dense prehistoric forests, giant ferns, a waterfall, a freshwater pond, and a volcano. Add a small research station, wooden walkways, observation platforms, supply crates, and dinosaur nests. Make the island spacious enough for dinosaurs to move naturally between distinct areas. WATER CROSS-SECTION The water must form a deep, rounded volume around the island, with clearly visible underwater scenery through its sides. Include a textured seabed, rocks, aquatic plants, fish, bubbles, and a green marine reptile swimming beneath the surface. Do not place ordinary land dinosaurs underwater, and do not add a submarine. Use animated waves, Fresnel reflections, underwater light patterns, shoreline foam, and splashes. Avoid transparency sorting artifacts and visible gaps between the island and water. DINOSAURS Include several distinct species, such as a long-necked sauropod, Triceratops, Stegosaurus, a large theropod, and smaller herd animals. Add pterosaurs circling overhead. Give every species recognizable anatomy, shaped bodies, articulated limbs, detailed heads, tails, and appropriate skin patterns. Avoid assembling the finished dinosaurs from obvious boxes or disconnected spheres. NATURAL ANIMATION Use hierarchical skeletons with correctly positioned joints. Walking must have distinct stance and swing phases: feet stay planted during contact and lift cleanly during each step. Match stride length to movement speed. Use terrain sampling and inverse kinematics to keep feet on the ground. Add weight shifts, subtle body movement, balanced tail motion, head turns, and breathing. Dinosaurs must never float, slide, intersect the ground, or walk through buildings, rocks, trees, or each other. Use obstacle avoidance and safe paths. Different species should have different movement speeds, gait patterns, and behaviors. Marine animals must face their direction of travel. INTERACTION Allow users to: Rotate the camera freely, zoom, and inspect the underwater cross-section. Select a dinosaur and follow it with a smoothly moving camera. Place food in suitable locations and watch nearby dinosaurs approach and eat. Trigger drinking, resting, calling, and herd movement. Explore nests and watch a hatchling emerge. Trigger a marine reptile surfacing with a splash. Switch between daylight, sunset, and night. Adjust rain, wind, and volcanic activity. Pause the simulation and reset the scene. Make every control produce a clear, visible response. Keep interactions repeatable and prevent overlapping animations from breaking character poses. ATMOSPHERE AND AUDIO Add moving foliage, drifting clouds, birds, insects, rain particles, and warm research-station lights at night. Include quiet atmospheric music and environmental sounds with a working music toggle and volume slider. Start audio only after user interaction. INTERFACE Use a compact, elegant interface with English labels. Keep the scene dominant and avoid large panels covering the island. Make the layout responsive for desktop and mobile. TECHNICAL QUALITY Use instancing for repeated vegetation and props, efficient geometry, appropriate shadows, and restrained post-processing. Balance visual richness with smooth real-time performance. Build a complete scene, not a mockup. Test the final HTML directly in a desktop browser, inspect screenshots and the console, exercise every interaction, and fix loading errors, floating dinosaurs, foot sliding, broken collisions, water artifacts, and camera problems before delivery.
Prompt by Vib3Coded (@vib3coded), quoted word for word from their reply on X. Model as stated by the creator; your result will differ.
What’s inside
- Copy the prompt below, or download it as a SKILL.md
- Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video
- Swap in your own product, brand or topic where the prompt names theirs
- Let it render, then ask for changes in plain words
What you’ll bring
- Claude Opus 5.5 (Claude Code or another agent that can write and run code)
- Tools the creator mentioned: Three.js, WebGL
- Your own topic, product or brand to swap in
What you’ll get
- A video in the same style as the one above, made by Claude
- The code or project files Claude wrote to render it
Perfect for
- Founders making a launch or product video
- Creators who want a proven starting prompt
- Anyone testing what Opus 5.5 can make
Also found as
opus 5.5 prompt · claude video prompt · opus 5.5 video · volcanic island 3d scene version comparison
Questions
What is Prehistoric Volcano Island 3D?
Volcanic island 3D scene version comparison. Vib3Coded (@vib3coded) made it with Claude Opus 5.5 and shared the prompt, which this page quotes word for word.
Who made it, and where was the prompt shared?
Vib3Coded (@vib3coded) made it and shared the prompt on X: https://x.com/vib3coded/status/2102450842070569099. You can find more from them at https://x.com/vib3coded.
How do I use the prompt?
1. Copy the prompt below, or download it as a SKILL.md. 2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video. 3. Swap in your own product, brand or topic where the prompt names theirs. 4. Let it render, then ask for changes in plain words.
Is it free?
Yes. Copying the prompt and downloading the SKILL.md costs nothing on Omo. You run it with your own access to Claude Opus 5.5.
The video and the prompt belong to Vib3Coded. Omo lists them free, with credit and a link to the original post. Creators can ask us to remove a listing at omo.space/support.