Melon Jelly 3D Slice

Vib3Coded's Opus 5.5 video, with the exact prompt they used. Free to copy.

Jelly candy simulation comparison. @vib3coded made this with Claude Opus 5.5 and shared the prompt; it is quoted below word for word. The video runs 18s and had 352.7K views on X. Copy the prompt or download it as a SKILL.md, then swap in your own product, brand or topic.

The prompt

Create “Melon Jelly” - a polished, interactive 3D watermelon jelly slice that runs directly in the browser using genuine WebGPU and WGSL shaders.
Deliver a single, self-contained HTML file with embedded JavaScript and CSS. This must be an actual interactive 3D simulation, not a static render, video, or 2D imitation.
THE WATERMELON
Create a thick, rounded triangular watermelon wedge with:
Translucent ruby-red jelly flesh.
A pale, slightly translucent layer between the flesh and rind.
A glossy green outer rind with irregular dark-green stripes.

Individually modeled dark seeds embedded in both exposed sides.
Softly rounded corners and an appealing, substantial thickness.
Make it look like an expensive gummy candy photographed in a studio. It should feel juicy, soft, and almost edible. Keep the colors rich without overexposing the highlights.
SOFT-BODY PHYSICS
Use a volumetric soft-body simulation, such as a tetrahedral mesh with XPBD elastic and volume-preservation constraints.
The user must be able to:
Grab the tip, a corner, the flesh, or the rind.
Stretch, bend, lift, and gently twist the slice.

Release it and watch it wobble before gradually settling.
The slice must visibly deform locally, not simply move or scale as one rigid object. Make the rind slightly firmer than the flesh while keeping the whole slice flexible.
Preserve volume reasonably during stretching. Prevent inverted elements, explosive motion, and permanent collapse. Use a fixed simulation timestep and bounded substeps for stability.
After release, the motion should decay naturally - no instant snapping back and no endless oscillation.
Keep seeds attached to the deforming flesh. They must move and rotate with the surface rather than float independently or remain fixed in space.
Include ground contact, gentle friction, and soft bouncing. Avoid visible floor penetration.
RENDERING
Use native WebGPU with WGSL shaders.
Include:
Thickness-dependent light absorption.
Refraction through the jelly.

Fresnel reflections and glossy highlights.
Soft transmitted light through thin edges.
Subtle internal details and a few tiny air bubbles.

Soft contact shadows beneath the slice.
A light, neutral studio background.
The flesh, pale rind, and green skin should have distinct material responses. Avoid making everything look like clear glass or opaque plastic.
Keep the slice large and easy to inspect, with a three-quarter camera angle that reveals the flesh, seeds, and thickness.
INTERFACE
Use a minimal editorial layout with generous whitespace, thin borders, restrained controls, and no decorative UI gradients.
Top left:
“MATERIAL STUDIES / NO. 009”
A large italic serif heading split across two lines: “Melon” and “Jelly.”
Small caption:
“A slice of summer.”
“A little wobble.”
“Too soft to share.”
Top right:
A small status indicator showing “WEBGPU · LIVE” when the renderer is running.

Right-side panel:
“THE SPECIMEN”
Three coordinated watermelon-inspired color presets.
Firmness slider with its current value.
Internal damping slider with its current value.
“Give it a nudge” and “Reset” buttons.
“¼ speed” and “Show mesh” checkboxes.

Pause / Resume button.
Bottom left:
A short hint explaining that the slice can be grabbed and stretched.
Live mass, relative volume, and kinetic-energy readouts derived from the simulation. Clearly describe illustrative units or approximate values where appropriate.
Bottom right:

A collapsible “Inside the experiment” section briefly explaining the physics and rendering.
BEHAVIOR AND PERFORMANCE
Support both mouse and touch input. Use pointer capture so dragging remains reliable when the pointer leaves the object.
Make the layout work on desktop and mobile without controls covering the slice.
Reuse buffers and avoid rebuilding geometry or compiling shaders during dragging. Keep interaction smooth and responsive.
Respect reduced-motion preferences. If WebGPU is unavailable, display a clear explanation instead of silently substituting a fake renderer.
VALIDATION
Test dragging from several locations, strong stretches, repeated releases, ground collisions, all sliders, presets, pause, reset, and slow motion.
Check that the model returns to a stable resting shape, seeds stay attached, the mesh remains intact, and there are no rendering errors.
Prioritize the quality of the jelly response and lighting. The result should be something people want to keep grabbing and playing with.

Prompt by Vib3Coded (@vib3coded), quoted word for word from their reply on X. Model as stated by the creator; your result will differ.

What’s inside

  1. Copy the prompt below, or download it as a SKILL.md
  2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video
  3. Swap in your own product, brand or topic where the prompt names theirs
  4. Let it render, then ask for changes in plain words

What you’ll bring

  • Claude Opus 5.5 (Claude Code or another agent that can write and run code)
  • No extra tools mentioned; the creator rendered it in code
  • Your own topic, product or brand to swap in

What you’ll get

  • A video in the same style as the one above, made by Claude
  • The code or project files Claude wrote to render it

Perfect for

  • Founders making a launch or product video
  • Creators who want a proven starting prompt
  • Anyone testing what Opus 5.5 can make

Also found as

opus 5.5 prompt · claude video prompt · opus 5.5 video · jelly candy simulation comparison

Questions

What is Melon Jelly 3D Slice?

Jelly candy simulation comparison. Vib3Coded (@vib3coded) made it with Claude Opus 5.5 and shared the prompt, which this page quotes word for word.

Who made it, and where was the prompt shared?

Vib3Coded (@vib3coded) made it and shared the prompt on X: https://x.com/vib3coded/status/2103741914277146761. You can find more from them at https://x.com/vib3coded.

How do I use the prompt?

1. Copy the prompt below, or download it as a SKILL.md. 2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video. 3. Swap in your own product, brand or topic where the prompt names theirs. 4. Let it render, then ask for changes in plain words.

Is it free?

Yes. Copying the prompt and downloading the SKILL.md costs nothing on Omo. You run it with your own access to Claude Opus 5.5.

The video and the prompt belong to Vib3Coded. Omo lists them free, with credit and a link to the original post. Creators can ask us to remove a listing at omo.space/support.