UI Motion Design Showreel

zero's Opus 5.5 video, with the exact prompt they used. Free to copy.

Code-based UI motion design showreel. @twoclipping made this with Claude Opus 5.5 and shared the prompt; it is quoted below word for word. The video runs 14s and had 961K views on X. Copy the prompt or download it as a SKILL.md, then swap in your own product, brand or topic.

The prompt

<inputs>
Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use).
</inputs>

<direction>
Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops.
Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.
</direction>

<structure>
120 BPM, 7 bars, something happens on every beat.
Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button.
</structure>

<build>
1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames.
2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time.
3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob.
4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was.
5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak.
6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.
7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read.
</build>

<gotchas>
Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters.
</gotchas>

<start>
Ask me for the inputs, then show me the state list on the beat grid before you write any code.
</start>

Prompt by zero (@twoclipping), quoted word for word from the original post. Model as stated by the creator; your result will differ.

What’s inside

  1. Copy the prompt below, or download it as a SKILL.md
  2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video
  3. Swap in your own product, brand or topic where the prompt names theirs
  4. Let it render, then ask for changes in plain words

What you’ll bring

  • Claude Opus 5.5 (Claude Code or another agent that can write and run code)
  • Tools the creator mentioned: Playwright, ffmpeg, numpy
  • Your own topic, product or brand to swap in

What you’ll get

  • A video in the same style as the one above, made by Claude
  • The code or project files Claude wrote to render it

Perfect for

  • Founders making a launch or product video
  • Creators who want a proven starting prompt
  • Anyone testing what Opus 5.5 can make

Also found as

opus 5.5 prompt · claude video prompt · opus 5.5 video · code-based ui motion design showreel

Questions

What is UI Motion Design Showreel?

Code-based UI motion design showreel. zero (@twoclipping) made it with Claude Opus 5.5 and shared the prompt, which this page quotes word for word.

Who made it, and where was the prompt shared?

zero (@twoclipping) made it and shared the prompt on X: https://x.com/twoclipping/status/2103273003555402193. You can find more from them at https://x.com/twoclipping.

How do I use the prompt?

1. Copy the prompt below, or download it as a SKILL.md. 2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write and render the video. 3. Swap in your own product, brand or topic where the prompt names theirs. 4. Let it render, then ask for changes in plain words.

Is it free?

Yes. Copying the prompt and downloading the SKILL.md costs nothing on Omo. You run it with your own access to Claude Opus 5.5.

The video and the prompt belong to zero. Omo lists them free, with credit and a link to the original post. Creators can ask us to remove a listing at omo.space/support.