---
name: opus-5-5-game-labyrinthos-stone-maze-game
description: "Use when you want a game like MiaAI Lab's \"Labyrinthos: stone maze game\". Runs their exact Claude Opus 5.5 prompt."
source: https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files
prompt_source: https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files/blob/main/033-stone-labyrinth.txt
author: "MiaAI Lab"
model: claude-opus-5-5
---

# Labyrinthos: stone maze game

A free prompt from the Omo "Opus 5.5 game prompts" collection.

- Made by MiaAI Lab and shared on GitHub: https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files
- Prompt quoted word for word from: https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files/blob/main/033-stone-labyrinth.txt
- Play the original: https://miaai-lab.github.io/Claude-Opus-5.5-100-HTML-Files/033-stone-labyrinth.html
- Model as stated by the creator: Claude Opus 5.5. Omo has not re-run it, so your result will differ.

## How to use

1. Open Claude Code (or a Claude chat for a single-file HTML game) running Claude Opus 5.5.
2. Paste the prompt below.
3. Change the theme, characters or rules if you want your own version.
4. Play it, then ask for fixes in plain words.

## Prompt

```text
Build "Labyrinthos", a maze game styled as an ancient stone labyrinth seen from above. Generate a new perfect maze each round (recursive backtracker or Wilson's algorithm), rendered on canvas as carved terracotta/sandstone walls (#c4773b, #e2b07a, with highlight and shadow edges for relief) on a darker dusty floor (#6b4a2b), with subtle noise texture and a Greek-key meander border. The player is a small flickering flame that lights only a radius around it — the rest of the maze is dark (fog of war that dimly remembers visited corridors). Controls: arrow keys/WASD, swipes on touch, and an on-screen d-pad on mobile. The exit is a glowing golden thread spool. Features: the maze visibly carves itself at the start of each round; a "Show Ariadne's thread" hint animates the solution path (BFS) as a red thread; a timer; three sizes; and a victory screen with a laurel illustration. Typography: an inscriptional Roman-capitals feeling serif with wide spacing.

SHARED REQUIREMENTS (apply to every page in this 100-page collection):
1. One standalone HTML5 file. All CSS inline in <style>, all JavaScript inline in <script>. No external resources of any kind: no CDN, no libraries, no web fonts, no external images/SVG/audio files, no network requests. All visuals come from CSS, inline SVG, Canvas and procedural code.
2. Valid HTML5: <!DOCTYPE html>, <html lang="en">, <meta charset="utf-8">, a viewport meta tag, a meaningful <title> and meta description, well-nested semantic markup, unique ids, labels/aria attributes for controls, <button type="button"> for actions.
3. Typography from local system font stacks only, always ending in a generic family; display lettering may be drawn with SVG or Canvas.
4. Responsive from 360px phones to large desktops with no horizontal page scroll; canvases match their container and devicePixelRatio (capped at 2) and re-layout on resize.
5. Works offline by opening the file directly (file://); no console errors; storage access guarded with try/catch.
6. Smooth motion via requestAnimationFrame and transform/opacity; animation pauses when the tab is hidden where it matters; honours prefers-reduced-motion with a calmer fallback.
7. Pointer events so mouse and touch both work; visible :focus-visible styles; keyboard support where it makes sense.
8. Any sound is synthesized with the Web Audio API, starts only after a user gesture, and has a visible mute/toggle.
9. Premium finish: a deliberate palette and spacing, polished micro-interactions, a beautiful first frame before any interaction, and original copy (no lorem ipsum). Factual content must be accurate; fictional brands, people and data are clearly fictional.
10. Quality bar: visually impressive, bookmark-worthy, showcase-grade, premium, full of delightful details, and clearly distinct from the other 99 pages in concept, layout, palette, typography and motion.
```

---
The prompt and the game belong to their creator. Listed on omo.space with credit and a link to the original.
Creator and want it removed? https://omo.space/support
